In many programming scenarios, you may encounter situations where you need to dynamically add properties to classes. This can be especially useful in game development, where different game objects may require unique properties based on their specific functionality or state. In this tutorial, we will explore five methods of dynamically adding properties to classes: the crude method, monkey patching, and using decorators, Meta-Classes, and the setattr method. We will illustrate each method using a scenario of an adventure game where we have a Room class and an Item class. This allows our code to be more general.
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