Explore how to work with graphs and implement pathfinding algorithms in Lua. Learn about using graphs to model complex relationships and environments, and discover efficient algorithms like breadth-first search, depth-first search, Dijkstra’s algorithm, and A* pathfinding to find optimal paths.
Month: May 2024
Learning Lua Step-By-Step (Part 13)
Explore two powerful tree-based data structures in Lua: a quadtree for sorting 3D objects by depth, and a trie for efficient word searching. Learn how these data structures work and how to implement them in your own Lua projects.
Learning Lua Step-By-Step: Part 12
Explore the world of trees and graphs in Lua programming. Learn how to create, manage, and traverse binary trees and directed graphs, along with essential traversal methods like depth-first search (DFS) and breadth-first search (BFS).
Learning Lua Step-By-Step (Part 11)
Learn about error handling in Lua programming, including the use of pcall, xpcall, and assert functions. Explore practical exercises and best practices for managing errors in Lua scripts.
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